Background art, created for an interactive game.
Software used: Illustrator
Technique: I sketched the basis for this with pencil and paper, imported this into Illustrator, then created new vector layers for each part. The items (room, skeleton, table, baby carriage, etc.) each fill a separate layer, which allows them to be moved, resized, and deleted independently. Since everything in the original drawing is vector-based, all textures and artwork can be scaled and re-sized without pixelating.